How you will learn
You will learn through a blend of practical workshops, technical demonstrations, lectures, seminars, screenings, critique sessions, pitching activities, tutorials and independent production work. Teaching is designed to help you develop creative confidence, technical ability and professional working habits across animation and visual effects.
Much of your learning will be practical and project-based. You will test ideas, create assets, develop shots, respond to briefs, work collaboratively and reflect on your progress. Studio sessions, workshops and production tasks will give you opportunities to experiment with tools, techniques and workflows while receiving feedback from tutors and peers.
The course also uses a blended learning approach. This means you will engage with in-person teaching alongside online materials, digital resources and activities through the Virtual Learning Environment. These may include recorded lectures, video demonstrations, project guides, discussion forums, formative tasks and supporting resources that you can revisit as your work develops.
You will be encouraged to become an independent learner, using taught sessions, tutorials and feedback to support your own research, production planning and creative decision-making. Regular critique, peer review and one-to-one tutorials will help you monitor your progress, refine your ideas and understand how your work connects to wider animation, VFX and screen industry practice.
Examples of teaching activities and tools
- Practical workshops and technical demonstrations
- Studio production sessions
- Lectures, seminars and screenings
- Video lectures and recorded demonstrations
- Podcast-style lectures and online resources
- Flipped classroom activities
- Creative production tasks
- Small group seminars and project surgeries
- Critique reviews and peer feedback
- Pitching and presentation sessions
- One-to-one tutorials
- Team projects and collaborative briefs
- Portfolio, blog and process-book development
- Review of dailies, tests, animatics, edits and work-in-progress
How you will be assessed
You will be assessed through practical, creative and professionally relevant tasks that reflect the kinds of work undertaken in animation, VFX and the wider screen industries. Assessments are designed to help you develop technical skills, creative thinking, research ability, collaboration, communication and professional practice.
Assessment methods may include individual and group projects, live briefs, production portfolios, process books, research tasks, presentations, pitches, reflective writing, blogs, screenings and final project submissions. These methods allow you to demonstrate not only finished outcomes, but also the research, planning, experimentation and decision-making that shape your work.
You will receive regular formative feedback throughout each module. This may include tutor feedback, peer review, project surgeries, work-in-progress screenings, dailies reviews, portfolio checks and pitch presentations. These opportunities will help you identify what is working well, what needs further development and how to improve before final submission.
Examples of assessment activities
- Production portfolios and process books documenting research, development, testing, workflows and final outcomes.
- Module workbooks or digital project records that support independent learning and help evidence your progress.
- Presentations and pitches where you share ideas, production plans and work-in-progress with tutors, peers or external audiences.
- Seminars and project surgeries where you review, discuss and refine work through structured feedback.
- Blogs, portfolios and reflective tasks that help you analyse your creative process, technical development and professional growth.
- Screenings, dailies and work-in-progress reviews where you receive feedback on tests, edits, animatics, animation, compositing and final sequences.
- Live briefs and collaborative projects that help you apply your skills in response to professional or industry-facing contexts.
Through this combination of teaching, feedback and assessment, you will build the confidence, independence and portfolio needed to progress towards employment, freelance practice, further training or postgraduate study in animation, VFX and the wider creative industries.