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BA (Hons) - Games Design (with integrated foundation year)

Turn your passion for gaming into a career shaping the future of one of the world’s most exciting industries. Our BA (Hons) Games Design with Integrated Foundation Year degree gives you the creative vision and technical know-how to become a standout game artist and designer.

Your journey begins with an introductory foundation year, designed to develop your skills, confidence, and core knowledge in a supportive and creative environment. This year helps you build strong artistic and academic foundations, ensuring you’re fully prepared to progress smoothly into the undergraduate degree.

From your very first day, you’ll dive into the art and design of games—building a professional portfolio that blends traditional skills like drawing and concept art with advanced techniques in 3D modelling, texturing, and game engines. Using industry standard software in our dedicated design labs, you’ll create playable prototypes that bring your imagination to life.

But it’s not just about the tools—it’s about you. You’ll learn how to collaborate, pitch ideas, and work as part of a team, developing the confidence and creativity that employers in this multi-billion-pound industry are looking for.

Join a vibrant, supportive community of designers, artists, and storytellers, and graduate ready to make your mark in the fast-growing world of gaming.

Apply Now


Games Design (with integrated foundation year) cover image

Course Overview

Turn your ideas into exciting new games. Seventy-five percent of your course is practical – designing, developing and creating new game experiences to create a portfolio for future employers.

This games design degree is all about the art and design work related to video games, creating storyboard concepts and turning them into playable prototypes. You’ll gain the skills to compete in this growing industry.

Industry-standard 3D and games engine software will help you develop essential skills including drawing, modelling, texturing and using the games engine. Our dedicated arts campus will allow you to mix with other creatives, allowing you to work on joint projects and develop your own network of creative practitioners.

On this course you will...

  • Have access to dedicated Games Design labs with industry-standard software, providing a friendly, collegiate, and supportive environment.
  • You learn games specific topics like drawing & concept art, character design, environment design, 3D modelling, texturing, level design, and game theory.
  • Have the opportunity to take a range of trips outside of the lab to gain inspiration and improve creative thinking. In previous years they have included games expo – EGX and Develop: Brighton.
  • Take part in our annual Game Jam that culminates in an award ceremony featuring Industry experts as judges and delivering a keynote lecture.
  • Develop a wide range of transferable digital skills allowing you to take up a number of internships during your studies.
  • To allow you the opportunity to creatively explore current opportunities within Games Design, encouraging innovative thinking and critical engagement with emerging industry practices.
Apply Now

Course Structure

What you will learn

Our foundation year will help you reach the right level for taking the rest of the degree, building a solid foundation of skills from which to expand upon.

On this programme, you will learn to design, develop, and create new and unique gaming experiences. However, this is not a programming course; it is all about the art and design work related to video games. You will learn all about art and design, developing storyboards and concepts which you will later turn into playable prototypes (both 2D and 3D).

Year one

In your foundation year, you will develop the core skills needed to progress onto our BA (Hons) Games Design course. During this time, you will work with students from across art, design and media disciplines, exploring your place in the wider creative community.

  • Introducing Creative Research Practice
    Begin to build the knowledge, skills and ways of working to become a creative practitioner.
  • Seeing, Thinking, Making Meaning
    Learn more about the history and theory of the creative arts and work with others to discuss why context is so important.
  • Ideas, Images and Objects
    Begin to apply your skills and develop your own individual creative projects.
  • Innovation Lab
    Work with others to test out ideas through making and breaking to explore innovative ways of working.
  • Creative Industries Toolkit
    Learn more about the industries you will work in and acquire the professional skills and attributes you will need to succeed.
  • Creative Playbook
    Have the opportunity to negotiate your own brief with support from your tutors and apply all the knowledge and skills you have gathered throughout the year.
Year two
  • Cultural Contexts
    Intro to the cultural, historical and social contexts in which creative work from a range of disciplines will be discussed, examined, and analysed.
  • Collaborative Practice
    Explore and practice the skills involved in creative collaboration.
  • Drawing, Visualisation and Concept Art
    Develop drawing as a fundamental skill in your practice and acquire the knowledge to understand the purpose of concept art as a tool visualising concepts for games.
  • 3D Modelling
    Enhance your knowledge of the professional three-dimensional visualisation for video games and digital media productions.
  • Gaming For Game Designers
    Introduction to the basic ideas and models in Game Theory.
Year three
  • Working in the Creative Industries (Media Arts)
    Introduce to the professional practices associated with the creative industries by means of a series of guest lectures, presentations, tutorials and workshops.
  • Cultural and Ethical Awareness in Games
  • Concept To Prototype
    Introduction to real-world scenarios in relation to working, in small groups, in the business world, and on client briefs.
  • Concept Art & Visualisation 2
    Explore and develop visualisation techniques appropriate to games design.
  • Texturing
    Enhance your knowledge of the professional texturing techniques used in the Games industry.
  • UI and UX for games
  • Digital Sculpting (Optional)
    Develop skills in the more advanced techniques and concepts used within the games industry, with a specific focus on digital sculpting within the production processes.
  • Motion Capture and Animation for Games (Optional)
    Develop and produce a computer-based animation in groups or individually.
  • Digital Painting Techniques (Optional)
    Explore and develop digital painting techniques with emphasis to games design.
Year four
  • Theory and Research Methods in the Arts
    Preparation for successfully undertaking your dissertation project.
  • Dissertation
  • Group Game Project
    Develop teamwork and communication skills while you work in small groups on a specified brief to produce a working game.
  • Markets, Audiences & Exhibition
    Develop the skills necessary to identify, generate and successfully access opportunities in the workplace and/or in continuing education.
  • Major Project
    Develop the skills necessary to enable you to produce work for your final project.

Attend an Open Day at Cumbria

An Open Day is your opportunity to explore one of 5 campuses, meet your lecturers, and find out how the University of Cumbria could become your new home.

Take the next step towards achieving your dreams.
A student stands in front of a wall splattered with paint.